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"Chris Huff" <chr### [at] maccom> wrote in message
news:chrishuff-089A05.17325424082000@news.povray.org...
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| > The MegaPov radiosity uses the diffuse amount and not the ambient
| > amount.
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| Actually, it uses the diffuse amount for the amount radiosity
| contributes to the lighting of the object, but still uses the ambient
| value for the amount of light from the object itself. You usually do a
| glowing object by giving it a high ambient, though you should use
| ambient 0 for non-glowing objects.
| The old radiosity used the ambient value for the amount of radiosity
| applied to the object, so ambient 0 meant that no radiosity would be
| used for the object. This is what was changed in the new radiosity.
Thanks for clearing that up.
| > Add 'media on' in the radiosity statement.
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| Why?
Because it says to in the Doc I guess is why. I just try to follow the
instructions :-)
Bob
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